3D rendering
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3D rendering
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Color map is mass density
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Color map is logarithmic magnetization (top) and asymptotic proper-velocity (bottom)
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Color map is logarithmic mass density
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Color map is logarithmic magnetization (top) and asymptotic proper-velocity (bottom)
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Color map is logarithmic mass density
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Color map is logarithmic mass density
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Head-on view; color map is logarithmic mass density
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A full short GRB simulation from the jet launch to the afterglow phase
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A 3D animation. Color contours correspond to logarithmic mass density.
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A 3D animation. Color contours correspond to terminal four-velocities of elements.
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The energy density and the 4-velocity in a jet choked by GW compact binary merger's ejecta
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The energy density and the four velocity in a successful SGRB
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The 3D mass density in a LGRB system
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The 3D mass density in a LGRB system
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The 3D energy density and the four velocity in a LGRB system
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The 3D energy density in a SGRB system
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A 2D simulation which evolves differently from the 3D
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The 2D mass density in a FGRB system
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2D cuts of the energy density upon breakout
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2D cuts of the terminal 4-velocity upon breakout
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2D cuts at the base of the jet
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